CASE STUDY

Scent Shuffle

A mobile-first gamification concept designed to drive engagement and attract a younger audience to Molton Brown.
Role

"UX Researcher, UI/UX Design: led research synthesis and competitive analysis, supported wire framing

Team size

Team of 4

Duration

2 weeks

Tools

Figma, Adobe Illustrator, Google Forms

Skills

User research, competitive analysis, synthesis, wire framing, high-fidelity prototyping

Project Overview 

Project Overview 

Develop a concept for a Molton Brown branded, mobile first game designed to drive user engagement through interactive gameplay and reward-based incentives. The game aims to spark interest in the brand, deepen customer engagement, and attract new audiences by creating a fun, immersive experience that aligns with Molton Brown’s identity.

Develop a concept for a Molton Brown branded, mobile first game designed to drive user engagement through interactive gameplay and reward-based incentives. The game aims to spark interest in the brand, deepen customer engagement, and attract new audiences by creating a fun, immersive experience that aligns with Molton Brown’s identity.

Develop a concept for a Molton Brown branded, mobile first game designed to drive user engagement through interactive gameplay and reward-based incentives. The game aims to spark interest in the brand, deepen customer engagement, and attract new audiences by creating a fun, immersive experience that aligns with Molton Brown’s identity.

OPPORTUNITY AREA 01

Gamification Drives Engagement

"Some apps just feel too out-dated" .Peer feedback, paired with retention patterns at Duolingo and Nike Run Club.
Because of peers responding strongly to the sorting mechanic and comparable retention gains at Duolingo and Nike Run Club, we chose to build the core loop around a single, simple color-sort action with milestone-based rewards, engaging without feeling gimmicky against Molton Brown's premium identity.


"Some apps just feel too out-dated" .Peer feedback, paired with retention patterns at Duolingo and Nike Run Club. Because of peers responding strongly to the sorting mechanic and comparable retention gains at Duolingo and Nike Run Club, we chose to build the core loop around a single, simple color-sort action with milestone-based rewards, engaging without feeling gimmicky against Molton Brown's premium identity.


OPPORTUNITY AREA 02

Generational Repositioning

Peers described the current app as feeling dated; brief called for reaching a younger audience.
Because of peers flagging the existing app as dated, we chose to design Scent Shuffle with its own distinct visual identity rather than extending the current app's UI.

OPPORTUNITY AREA 03

Culturally Diverse Engagement

Peers wanted broader representation; brand felt exclusive.
Because of peers describing the brand as feeling exclusive, we chose to build inclusive visual representation into the game's character and color set from the first sketches, not as a later addition.


PROJECT TAKEAWAYS

01 — With more time, I would move from informal peer feedback to interviews with real target users, especially younger customers who already buy or sample fragrance online.

02 — I would test Scent Shuffle against Scent Crush with actual behavior data instead of relying on team discussion and early preference signals.

03 — I would spend more time separating what makes the game fun from what makes it commercially useful, so the reward loop does not overwhelm the fragrance discovery experience.

FINAL NOTES

This project was shaped by real constraints: a two-week sprint, a team format, and informal validation rather than a full research study. Within those limits, the work demonstrates how I frame a problem, make research limitations visible, translate imperfect evidence into design direction, and keep the final concept grounded in judgment rather than hype.

03 / DESIGN

03 / DESIGN

These screens introduces the core mechanic: matching scents to bottles. Offering multiple modes increases replay value and user engagement.

These screens introduces the core mechanic: matching scents to bottles. Offering multiple modes increases replay value and user engagement.

Final App Mockups

Final App Mockups

Introducing Scent Shuffle, a playful, branded experience designed to draw users into Molton Brown’s fragrance world.


Introducing Scent Shuffle, a playful, branded experience designed to draw users into Molton Brown’s fragrance world.


This step bridges playful abstraction with real product visuals, strengthening the connection between game and brand.

This step bridges playful abstraction with real product visuals, strengthening the connection between game and brand.

Our team designed a high‑fidelity Figma prototype for Scent Shuffle, centered around a playful interaction model that rewards users for completing fragrance bottles. Each completed bottle triggers a small incentive, reinforcing progression and delight. We also integrated a global leaderboard to support competitive play, giving users a way to track performance, challenge others, and stay motivated through dynamic ranking updates.

01 / UNDERSTAND

Who is the Target Audience?

After analyzing Molton Brown’s existing user segments, our team gained a clear understanding of the brand’s objective to expand its appeal to a younger, next-generation audience.

Proto-Persona

Proto-Persona

Competitive Analysis

Competitive Analysis

Target Audience

Younger adults (18–40)
More economically diverse
New customer acquisition
Curious, first-time users

Current Audience

Average age: 60
50% Household income >$48K
Existing loyal customers
Familiar with the brand

PROJECT TIMELINE

Week 1

Research, competitors, and informal peer feedback.

Research, competitors, and informal peer feedback.

Research, competitors, and informal peer feedback.

01 / UNDERSTAND

Affinity mapping, themes, and opportunity framing.

02 / ANALYSIS
03 / DESIGN

Opportunity-led flows, wireframes, and mockups.

Opportunity-led flows, wireframes, and mockups.

04 / BUILD

High-fidelity prototype and component snapshot.

High-fidelity prototype and component snapshot.

Week 2

04 / BUILD

High-fidelity prototype and component snapshot.

HOW RESEARCH CHANGED THE DIRECTION
HOW RESEARCH CHANGED THE DIRECTION

Research shifted our direction from a multi-step scent matching game to a simpler drag and sort mechanic.

Research shifted our direction from a multi-step scent matching game to a simpler drag and sort mechanic.

Early peer feedback sessions showed people hesitated when the rules took more than a few seconds to grasp, for a casual mobile game meant to pull in a younger, less brand-loyal audience, that hesitation was a dealbreaker. We simplified the core loop to a single, intuitive gesture.

Early peer feedback sessions showed people hesitated when the rules took more than a few seconds to grasp, for a casual mobile game meant to pull in a younger, less brand-loyal audience, that hesitation was a dealbreaker. We simplified the core loop to a single, intuitive gesture.


Old Design


Old Design


Pivoted after peer testing


Pivoted after peer testing


New Design

Responsibilities 

Responsibilities 

— Supported wireframing and high-fidelity mockup design in Figma.

— Supported wireframing and high-fidelity mockup design in Figma.

— Contributed to concept ideation, including evaluating Scent Crush vs. Scent Shuffle directions.

— Contributed to concept ideation, including evaluating Scent Crush vs. Scent Shuffle directions.

— Synthesized research into key themes and opportunity gaps that shaped our design principles.

— Co-developed the user research plan, interview guide, and competitive analysis.

— Co-developed the user research plan, interview guide, and competitive analysis.

Design

Research 

The Problem

The Problem

The Problem

Molton Brown’s current audience skews significantly older (avg. age 60), while the brand has signaled a strategic priority to attract younger, more diverse customers. Our team was tasked with exploring how gamification could help close that gap.

Molton Brown’s current audience skews significantly older (avg. age 60), while the brand has signaled a strategic priority to attract younger, more diverse customers. Our team was tasked with exploring how gamification could help close that gap.

Research Goals

01

Who Molton Brown's current vs. target audiences are and where the gap lies.

02

How competitors use gamification to drive engagement.

03

What design approach would feel premium rather than gimmicky for a luxury brand.

Research Goals

01

Who Molton Brown's current vs. target audiences are and where the gap lies.

02

How competitors use gamification to drive engagement.

03

What design approach would feel premium rather than gimmicky for a luxury brand.

01 / UNDERSTAND

Who is the Target Audience?

After analyzing Molton Brown’s existing user segments, our team gained a clear understanding of the brand’s objective to expand its appeal to a younger, next-generation audience.

Proto-persona placeholder

Add the persona name, behaviors, motivations, and fragrance-discovery pain points once the secondary-research synthesis is finalized.

Label: Motivation

Label: Barrier

Label: Opportunity

Current Audience

  • 50% Household income over 48k
  • 45% male, 55% female demographic
  • Average age of 60
Competitive Analysis
Target Audience

  • Seeking younger demographics
  • Diving into cultures
  • Expanding on racial demographics
01 Awareness & Attraction

Customer Journey: Molton Brown Scent Shuffle Game

“I love Molton Brown’s scents, this looks fun and luxurious. And I can win rewards.”

Trigger: The customer first encounters the game through a Molton Brown Instagram Reel, TikTok challenge, email newsletter, or in‑store signage.

Key brand touchpoints:

  • Social media teasers showing scent cards shuffling

  • Influencer demos

  • QR codes on product packaging

  • Email campaigns to loyalty members


Trigger: Customer downloads or opens the mobile-first web app.




“This feels premium, like the brand. I want to explore.”


03
Gameplay: Scent Shuffle

Reward types:

  • Exclusive discount codes

  • Free deluxe samples

  • Early access to new fragrances

  • Loyalty points for the Molton Brown Rewards Program

Trigger: Customer begins the core game loop.

“This is addictive. And I’m learning about scents I didn’t know.”


04 Rewards & Incentives

Trigger: Customer completes levels or challenges.

“I’m actually earning something valuable. This feels worth playing.”

Gameplay concept: Players organize layered, color coded liquids representing different fragrances into individual lotion bottles.

Experience elements:

  • Elegant Molton Brown visuals

  • A short intro animation about British fragrance craftsmanship

  • Quick tutorial on how to play Scent Shuffle

02 Onboarding & First Impression

02 / ANALYSIS

After synthesizing competitor research, peer feedback, and market analysis, four recurring themes emerged. These insights highlighted where Molton Brown could differentiate itself and informed the product strategy.

After synthesizing competitor research, peer feedback, and market analysis, four recurring themes emerged. These insights highlighted where Molton Brown could differentiate itself and informed the product strategy.

From Research to Design Opportunities

From Research to Design Opportunities

01 Generational Repositioning

Peers described the current app as feeling dated, echoing the brief's goal of reaching a younger audience.

Design an experience with its own visual identity, not tied to the existing app's look and feel.

Opportunity

Opportunity

02 Culturally Diverse Engagement

Peers described the current app as feeling dated, echoing the brief's goal of reaching a younger audience.

Build inclusive visual and content choices into the game from the start, not as an afterthought.

Build inclusive visual and content choices into the game from the start, not as an afterthought.

Opportunity

Opportunity

03 Gamification Drives Engagement

Peers responded well to the sorting mechanic, and comparable patterns at Duolingo, Nike Run Club, and Sephora show gamification reliably boosts retention.

Layer in milestone or tier-based rewards to extend engagement beyond a single session.

Layer in milestone or tier-based rewards to extend engagement beyond a single session.

Opportunity

Opportunity

Opportunity

04 Community and Social Connection

Peers wanted to share their results and responded positively to a leaderboard concept, similar to patterns at Nike Run Club and Starbucks.

Add a shareable results or leaderboard feature to extend engagement beyond solo play.

Opportunity

Opportunity

Opportunity

PEER FEEDBACK QUOTE

"Some apps just feel too out-dated"

Molton Brown can win where competitors haven't: Gamification that feels as premium as the brand itself.